# battleflow/config.py import os DEFAULT_DATA_DIR = os.path.join(os.getcwd(), "battleflow_data") def load_config(app, **overrides): app.config.setdefault("SECRET_KEY", os.environ.get("SECRET_KEY", "dev-secret")) app.config.setdefault( "COMBAT_TOKEN", overrides.get("token") or os.environ.get("BATTLEFLOW_TOKEN", "changeme") ) # Kies data-dir: override/env > default. Migreer legacy 'initrack_data' → 'battleflow_data' indien nodig. data_dir = overrides.get("data_dir") or os.environ.get("BATTLEFLOW_DATA_DIR") if not data_dir: default_new = DEFAULT_DATA_DIR legacy = os.path.join(os.getcwd(), "initrack_data") # Als legacy bestaat en nieuwe nog niet: gebruik legacy (geen dataverlies). data_dir = legacy if (os.path.isdir(legacy) and not os.path.exists(default_new)) else default_new app.config["DATA_DIR"] = data_dir app.config["STATE_PATH"] = os.path.join(data_dir, "state.json") app.config["PRESETS_PATH"] = os.path.join(data_dir, "presets.json") app.config["PRESET_GROUPS_PATH"] = os.path.join(data_dir, "preset_groups.json") app.config["AVATAR_DIR"] = os.path.join(data_dir, "avatars") app.config["ICON_DIR"] = os.path.join(data_dir, "icons") app.config.setdefault("MAX_CONTENT_LENGTH", 8 * 1024 * 1024) # Zorg dat mappen bestaan os.makedirs(app.config["DATA_DIR"], exist_ok=True) os.makedirs(app.config["AVATAR_DIR"], exist_ok=True) os.makedirs(app.config["ICON_DIR"], exist_ok=True) # Branding app.config.setdefault("PRODUCT_NAME", "Battleflow") app.config.setdefault("PRODUCT_SUBTITLE", "by Aetryos Workshop") return app